Welcome to the website of Felix Infintum

My name is Felix Infintum and I’m a streamer on Twitch. I play a variety of games, from RPGs to FPS and from platformers to fancy 3D games.

I hope you enjoy your stay. If you have questions or want to get in contact with me you can do so by sending me an email or use one of the links below.

Useful links and contact

Twitch: https://www.twitch.tv/felixinfintum

Twitter: https://www.twitter.com/FelixInfintum

Youtube: https://www.youtube.com/FelixInfintum

Email: contact[at]FelixInfintum.com


I write small and compact reviews about games I played on Twitch.

Game Radar

This is my Game Radar for upcoming games or existing games that are actively in development. Through this page you can keep an eye on games that I’m playing or will play in the future.

The Wandering Village

The Wandering Village is a city-builder and resource manager at its core, with survival and rogue-like elements. Villagers live a symbiotic life with a giant creature that is wandering through the world. The world that is invested by mysterious plants, emitting toxic spores that cause them to spread even further. The villagers have sought a safe shelter on this gentle beast to survive together in this hostile but beautiful post-apocalyptic world.

The job of the player is to keep the villagers and the beast alive. The player can build and expand the village, by farming various crops, foraging for rare resources and scout the environment to stay alive. The player also needs to make sure the giant breathing creature is kept healthy and gains trust from the villagers that live on its back. Every biome the beast wanders through comes with its own challenges and opportunities.

The Wandering Village has been in development by Stray Fawn Studio for 1.5 years alongside Nimbatus. Stray Fawn Studio is an independent game studio from Zurich, Switzerland founded by Micha Stettler and Philomena Schwab. They are also known for making Niche – A genetic survival game.


The Wandering Village will be kickstarted on the 13th of October 2020 at 7AM PT on Kickstarter. Here is the link to the Kickstarter: https://www.kickstarter.com/projects/strayfawnstudio/the-wandering-village

Here is the reveal trailer of The Wandering Village:


The Wandering Village website: https://thewanderingvillage.com/
The Wandering Village Steam Store page: https://store.steampowered.com/app/1121640/The_Wandering_Village/
The Wandering Village Humble Store page: coming soon

Stray Fawn Studio: https://strayfawnstudio.com/

Philomena Schwab: https://twitter.com/philomenaschwab
Micha Stettler: https://twitter.com/micha_stettler


Pine is an open world action adventure simulation game. Set in the beautiful world of Albamare, you take on the role of Hue, a smart young adult who will have to explore, trade and fight his way through a stirring ecology filled with creatures much smarter than humans.

Pine is developed by Twirlbound, a studio based in Breda, The Netherlands. I saw the game at Gamescom 2019, after a friend notified me that the game was made by Dutch developers. I talked to Timo, Art Director at Twirlbound, about the game, the thought behind it and where they were heading. I also got to play the game for 15 minutes, and even if I only experienced a shiver of the game, I already knew I wanted to play more. And that is possible very soon!

Twirlbound was founded in 2013 by Marc Peyré and Matthijs van de Laar, pre-graduates at the time. Soon after Timo van Hugten joined them and as part of their graduation process in 2016, they kicked off the company with an ambitious project named Pine. Lukas Stolp, Martin Stuurwold, Ilia Tonev and Pascal Vis joined them as well and worked on the project ever since.


Pine has been released on the 10th of October 2019 on PC and on the Nintendo Switch on the 26th of November 2019.

You can watch the official gameplay trailer here:


Pine website: https://pine-game.com/
Pine Steam store page: https://store.steampowered.com/app/1042780/Pine/

Twirlbound website: https://twirlbound.com/

Lonely Mountains: Downhill

The Lonely Mountains are waiting for you! Explore rocky mountain slopes with your bike, jump over sandy gorges or find your way through the foggy forests. Each Lonely Mountain awaits you with new challenges! Sprint, jump and slide to find your own way to the finish line. Explore the detailed mountain worlds or face the ticking clock – with every success you unlock new bikes, paintwork and outfits piece by piece. Train your skills day and night, improve your place on the leaderboards and ultimately compete with the best riders in the world in the risky Free Ride mode.

The game is made by Megagon Industries, an independent studio from Berlin, Germany. Megagon Industries have developed games since 2013 and have released two successful mobile games …and then it rained and Twisted Lines. Megagon Industries have worked on Lonely Mountains: Downhill since 2017 and have been on several conventions to show their game. I have discovered this game on Gamescom 2019, played some and was directly in love with the game. Afterwards I talked with the developers to get a better understanding about the game, the thought behind it and next steps before release. Before I knew it I was helping them breaking down the stand, but I had a really good time with them!
The game is published by Thunderful Publishing, which was founded in December 2017 in Gothenburg, Sweden as a sister company to game studios Image & Form and Zoink.


Lonely Mountains: Downhill will be launched on the 23rd of October 2019 on PC, Xbox One and PS4. Release on the Nintendo Switch was on 7th of May 2019.

Watch the release trailer here:


Lonely Mountains: Downhill website: https://lonelymountains.com/
Lonely Mountains: Downhill Steam store page: https://store.steampowered.com/app/711540/Lonely_Mountains_Downhill/

Megagon Industries: https://megagonindustries.com/
Thunderful Publishing: https://www.thunderfulgames.com/

Mercury Fallen banner Game Radar

Mercury Fallen

Mercury Fallen is a simulation game which focuses on building, crafting and exploration. Manage a group of colonists as they attempt to survive underground on an alien world. Automated machine construction was sent ahead to create the Mercury facility, but something has gone wrong. Your colonists awake to find the facility in ruin. The choices you make will decide the fate of your colony.

The game is developed and published by a small studio named Nitrous Butterfly. Nitrous Butterfly is an independent entertainment software and technology company based in Lowell, Massachusetts. Since it’s creation in 2003 the company has released several PC video game titles and several developer content packs. The company’s goal is to provide fun and engaging PC video game titles, as well as graphics and programming to help other independent developers. The sole developer of this game is Tim Pelham.


Upcoming update

In update 20 storage containers will have more customisation options. You will be able to give the container a custom colour and there will be a capacity meter, to let you know when you need to build more.

One of the more exciting features that will be added is colonist succes chance. Colonist and robots now have a chance to fail to complete a task. When a colonist critically fails it will have various negative effects like losing part of materials used for the task. The colonist succes rate will depend on factors like stress. Stress can be induced by lack of sleep, lack of food and overall environmental beauty.

Machines will now have durability and will degrade when used. Machines need to be maintained by a builder and resources will be used for repairing. When a machine reaches a durability of zero it will be inoperable and will only be able to used again when repaired. There is a slight change the machine will explode when the durability reaches zero, which will have major consequences for the environment.

You will be able to assign a maximum of three jobs to a colonist. This assignment will also serve as a priority feature, the colonist will try to full-fill the primary assigned job first. The primary job that is assigned to a colonist will also give the colonist an experience boost. The more experience a colonist has in an expertise, the better and more efficient the job will be carried out. This will also lower the chance of failure of a job.

Many game tweaks have been carried out, as well as bug fixes and performance improvements. For the full list of tweaks, bug fixes and performance improvements, you can visit the roadmap on Trello. The roadmap will be updated regularly to let you know the state of the game and it’s updates. It will also contain future additions to the game, as well as possible new additions that may be added if the interest is high enough. You can find the roadmap here: https://trello.com/b/KllYs2UR/mercury-fallen-roadmap

I will keep you updated on this game whenever there is more news!

Latest update

Update 19 is Live! This update brings mods to the game. It currently supports translations and gameplay tweaks. The Steam Workshop has been integrated into the mod manager, this way you can easily pick the mods you want. It also makes it easy for mod creators to distribute their mods.

You can now unlock display modes my installing a module into the Map Table. This way you can view the map in different modes, including temperature, elevation, moisture and available resources overlays.

The main focus of adding mod support is to make localization of the game possible. There is a German translation available right now, with more languages to come. You can also help translate the game, by following the Language Translation Guide.

You can find the full list of additions, changes and fixes here: https://steamcommunity.com/games/704510/announcements/detail/1696070443780760568


Mercury Fallen website: http://mercuryfallen.com/
Mercury Fallen Steam store page: https://store.steampowered.com/app/704510/Mercury_Fallen/

Nitrous Butterfly: http://nitrousbutterfly.com/

Tim Pelham: https://twitter.com/tpelham42/

Weaving Tides

Tide in a knot

The Red Solstice 2: Survivors

Getting devoured by aliens.

Space Haven

Space Haven is a spaceship colony sim throwing you in charge of leading a patched-together crew of civilians in search of a new home. It’s a base building game where players must build spaceships from the ground up tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in a self-built haven among the stars.

The game is developed and published by a small game studio named Bug Byte. Bugbyte is an independent game studio based in Turku, Finland. Founded in March 2012 by two brothers (Aksel and Allan), the company inhabits a team of gamers with a passion for creating games. Aksel Junkkila, Allan Junkkila and Matti Vanhala are part of the current development team.


Space Haven has a Kickstarter which launched on Wednesday February 27th. Watch the announcement trailer here:

If you become a backer you will be able to become the first Alpha tester for the game (PC/Mac/Linux). There isn’t a mobile version of the game yet, but the developers are working on a mobile version that will come out later. Access to the game build will be given 2 weeks after Kickstarter ends. The campaign will end March 31st, after this the game will be further developed based on feedback of the Alpha players.

There will be several tiers with different rewards, like giving you the ability to name objects in the game, get your name in the character naming pool, getting your name in the credits, get wallpapers and more.

You can back the Kickstarter here: https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven


Space Haven website: https://bugbyte.fi/spacehaven/

Bug Byte: https://bugbyte.fi/

Aksel Junkkila: https://twitter.com/akseljunkkila/


Originally made in a gamesjam in 2016, Forager will now become a full fledged game. Forager is a game where you explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!

The game is developed by HopFrog and published by Humble Bundle. HopFrog is a software development company based in Sunchales, Santa Fe, Argentina. The sole developer of this game is Mariano Cavallero.


Forager website: https://hopfrogsa.net/forager/
Forager Discord: https://discordapp.com/invite/THqCqNR/
Forager Steam store page: https://store.steampowered.com/app/751780/Forager/
Forager Humble Store page: https://www.humblebundle.com/store/forager?partner=felixinfintum&charity=1982091

HopFrog: https://hopfrogsa.net/

Mariano Cavallero: https://twitter.com/_HopFrog/

Meeple Station

Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13). Where the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game.

Meeple are simple creatures. They’re not human, nor are they incredibly intelligent. They’re a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.

The game is published and developed by Vox Games. Vox Games is an indie studio based in Tasmania, Australia. Stephen Lucerne is the Lead Developer and Alexander Poysky is the Producer.


The upcoming update will support modding as well as localisation. The community is incredibly busy to get the game translated in as many languages as possible.

Created Content


Meeple Station website: http://meeplestation.com/
Meeple Station Steam store page: https://store.steampowered.com/app/900010/
Meeple Station Itch.io demo: https://voxgames.itch.io/meeple-station/
Meeple Station Humble Store page: https://www.humblebundle.com/store/meeple-station?partner=felixinfintum&charity=1982091
Meeple Station Gamesplanet Store page: https://gamesplanet.com/game/meeple-station-steam-key–3941-1?ref=FelixInfintum

Vox Games: http://voxgames.net/

Alexander Poysky: https://twitter.com/alexpoysky/
Stephen Lucerne: https://twitter.com/VoxGamesAU/


Nimbatus – The Space Drone Constructor is an action-packed simulation game. Craft drones out of hundreds of different parts and explore a destructible, procedurally generated galaxy. Build autonomous drones to fight against other players’ creations. Do you have what it takes to become a drone engineer?

The Nimbatus – the biggest mobile drone factory ever made – was sent out to space. Its mission is simple: To gather as much information about the universe as possible and to find the far ends of it. But beware! There are going to be many encounters hindering this mission. Being in a place far away from home, the Nimbatus is seen as an unwelcome intruder. Taking on tasks related to new discoveries, population control and environmental disasters won’t be easy. It is vital to mine rare resources, advance research and experiment with technologies to combat unknown threats and explore uncharted galaxies.

The game is published and developed by Stray Fawn Studio. Stray Fawn Studio is an independent game studio from Zurich, Switzerland founded by Micha Stettler and Philomena Schwab. They are also known for making Niche – A genetic survival game.


During Early Access development a lot of features and improvements will be added. Combat between drones, different classes of planets like ice planets as well as a planet editor where you can create your own planets. Bossfights will also be added to add an extra challenge.

To make these features a reality and suggest your own, you can suggest them on the forums. A link to the forums can be found in this Steam post: https://steamcommunity.com/games/383840/announcements/detail/1707321196053306344


Nimbatus website: https://www.nimbatus.ch/
Nimbatus Steam Store page: https://store.steampowered.com/app/383840/Nimbatus__The_Space_Drone_Constructor/
Nimbatus Humble Store page: https://www.humblebundle.com/store/nimbatus-the-space-drone-constructor?partner=felixinfintum&charity=1982091

Stray Fawn Studio: https://strayfawnstudio.com/

Philomena Schwab: https://twitter.com/philomenaschwab
Micha Stettler: https://twitter.com/micha_stettler

Airships: Conquer the Skies

In Airships: Conquer the Skies you’ll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.

You can construct your airships and land vehicles in whatever way you want, with near endless configurations, which allow you to prevail against even the toughest foes. Your design choices are crucial to make your fleet emerge victorious. You will give high-level commands to your fleet to swoop, soar, ram and board others and gain the upper hand in battle. But be careful, as your ship and the terrain can catch fire, explode, break apart and fall, so choose your tactics wisely.

Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards. Play in three distinct playmodes: taking on bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

The Game is published and developed by David Stark. David Stark lives in Zurich with his partner and two cats.


Airships: Conquer the Skies now has lootboxes, which contain spiders. Lootboxes have been added to maximise revenue. The lootboxes contain spiders because they are a delicious snack. For more info about the lootboxes as well as the drop ratio, go to http://www.zarkonnen.com/airships/loot_box_faq


Airships: Conquer the Skies website: http://www.zarkonnen.com/airships
Airships: Conquer the Skies Steam Store page: https://store.steampowered.com/app/342560/Airships_Conquer_the_Skies/
Airships: Conquer the Skies Humble Store page: https://www.humblebundle.com/store/airships-conquer-the-skies?partner=felixinfintum&charity=1982091

David Stark: https://twitter.com/zarkonnen_com

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